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Call of duty ww2 snipers
Call of duty ww2 snipers






Call of Duty: WW2 has been crying out for a weapon tune for some time, and there has been a feeling that the "boots on the ground" WW2-themed gunplay is a tad too slow for its own good. M1 Garand: the granddaddy of 20th-century weaponry.

call of duty ww2 snipers call of duty ww2 snipers

The reception to the patch has been pretty positive so far, which doesn't come as a surprise. This week, well focus on an assault rifle, an SMG and a sniper rifle. The patch notes in full are over on the Call of Duty: WW2 subreddit, and they're well worth checking out if you're into Call of Duty: WW2 competitive multiplayer, like I am. "In other words, there is now more of a distinction between class playstyles," Sledgehammer said. The upshot is base ADS times for SMGs are faster than rifles, and rifles are faster than LMGs, which makes sense. Rifles have buffed base ADS transition times, but not ADS from sprint times / ADS sprint out times "in an effort to maintain a difference between the SMG and AR class playstyles". ADS sprint out times match ADS from sprint times.

call of duty ww2 snipers

SMGs have their base ADS times and ADS in from sprint times buffed. Elsewhere, changes to weapon balance should make Call of Duty: WW2 feel faster.








Call of duty ww2 snipers